The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. After this update, NFF (and any follower framework support for Serana) will be obsolete. Why? Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - A new "Trust" conversation, which aims to solve a DG plothole. - Redone Crimson Blood armor dialogue patch. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. - Improved StoryManager triggers for SDA_MQ quest commentary. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! She will react positively to alcohol, flowers, and high value items- but negatively to the rest. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? It's been improved on the technical level as well so there should be fewer bugs with it. - Patch functionality was fixed- it should now do its thing properly. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Serana is no longer dismissed during The Silver Hand quest. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. - The Markarth and Morthal conversations were mixed up. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. - Removed temporary sound processing left from the CK. The powerful open-source mod manager from Nexus Mods. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - The "strange sensation" message shouldn't appear twice now. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! Martimius ported the overhaul to Xbox in June, and updated it on both platforms. (It's easier to manage compared to four separate mod pages). - Fixed a possible issue for some users with the Companions commentary. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. - Support for the SexLab animation framework for romance scenes. Removed Serana finding a table option in drinking buddies since that was buggy. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. - One of the radiant greets had a mismatching audio file. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - Changed the existing conditions for existing dialogue to make more sense. - Improved other dialogue conditions for Companions quest commentary. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Disabled two Laura Bailey combat lines that were already revoiced. - The "Kjarah" name was using a voice file with the wrong pronunciation. This is also toggle-able through a dialogue option, so if your character loves Serana, but just isn't in the mood to get touchy, you can tell her that. Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. She will now use her town outfit in all areas with this keyword. The 'Realistic' option is set by default. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. - Expanded existing "What's on Your Mind" dialogue with new voice lines, - Tweaked Harkon recap player dialogue choice to be more about him exclusively and less about Serana's family, - Added extensive recap dialogue with Serana about her family (both her relationships with Harkon and Valerica), - Added more radiant commentary dialogue to caves/dungeons. This should add more padding and depth to what already was a pretty natural and organic romance. Therefore, Auri Banter is still in the game, but disabled by default. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. This conversation is unlocked after the "A New Covenant" quest but before the "A Date at the Bannered Mare" quest. - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. Fully voiced from parts of her existing dialogue. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. Copyright 2023 Robin Scott. - An ability is now added when the player first enters into a romance with Serana. - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. Makes it so that Serana can snuggle next to the player if Campfire is installed. Improvements to overall commentary code. Install hundreds of mods with the click of a button. so that it can be asked right away without having to ask "Can I talk to you for a bit?" - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. You can now teach her spells (from a select list of vanilla spells). - Reduced frequency of Serana gift-giving. Disabled for now until scene framework is fully put together. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). Rewrites and revoices of earlier SDA content. - Serana (and other followers) no longer triggers traps while stepping on them. - Added in teleportation to the Companions quest commentary. Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. Same reason as above. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. Fixes to some scripts for the Companions commentary. Over 160+ new lines! Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. Incorporated Serana Hood Fix by thetrader, with modifications by me. - Serana comments on each of the vanilla home locations, via her radiant dialogue. Also made sure to make all of them stop while not running. - Serana's Necklace of Vivacity now has custom meshes and textures! If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. Nearly 300 new voice lines. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. In a future update, this will be re-implemented. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. The most ambitious feature of this mod yet, and will require an entire update for itself. - Campfire mod spooning support (via an optional patch. ", or "What's on Your Mind? - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - This bugfix release also incorporates all the fixes of the past hotfix releases (2.8.0.1-2.8.0.2, and some of the code of the hotfix file that was uploaded today), - Fixed seated animations for some Drinking Buddies drinks, - Fixed an issue where Serana would incorrectly refer to you as a female if your character was a male, with one of her radiant romance greets. I haven't gotten that to work yet, so you'll have to dismiss her yourself. Please don't do this quest when specific Dawnguard quests are active in your journal. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. It wasn't occurring at all in previous versions due to a buggy condition. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. - Reduced randomness of gift-giving item pool. Serana won't be that close to you after you've just made love once. With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. Again, to rectify this just stand still or move in her direction. Serana and Sorine (Fort Dawnguard NPC) should have some unique conversations now, starting once Serana first joins the Dawnguard during the "Prophet" quest. Old Stone Walls was re-recorded in both an acapella and acoustic version. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). If you're planning to experience the Solstheim side quests, it's advisable to install this update on a save where you haven't traveled there yet. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus. If there are mods that do this too, do not use them with SDA- you will break Serana's brain! Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - The player will no longer be able to steal Serana's horse. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. - Addition of 1st Serana banter framework. Not to mention the mod should load faster on older hardware! (Full release TBD on Apple Music/Spotify/other streaming services). Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. Should now help prevent Serana talking to her from too far. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" Previously ignored quests (like "Season Unending") are now covered as well. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. You can check her out here! - (SSE Only) Repackaged BSA. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. conversations; as well as in location commentary, role-play dialogue, race commentary, and Serana Romance Quest. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. - Added in some revoice lines for "Can I Talk to You For a bit?" An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - More post-quest dialogue after defeating Harkon. - Reworked Serana's map marker feature. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. - Drink with Serana (both alcoholic and non-alcoholic drinks) at any inn, and have casual and immersive talks over a multitude of topics. - While drinking (if in third person) the player will now also play the appropriate drinking animations. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations.
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