Cannot remove equipment into negatives, in which case equipment will not be received by the target in entirety. Executes contained effects on every country that meets the limit and borders the country this is contained in. name = my_character defines a localisation key to be used to create the character's name depending on the language that is currently turned on. A weight of 0 will result in AI neveer picking it. Makes the current operative be captured by a specific country. 1 Explanation 2 List of Modifiers 2.1 State & Diplomacy 2.2 Industry, Trade, and Research 2.3 Land Army & Military 2.4 Airforce 2.5 Navy Explanation A modifier is a numeric multiplier that represent certain strengths and weaknesses of a country. The effect does nothing if the country exists. What are the conditions that need to be met to be able to do this, and how do you this as the player? EQ_LEVEL will be replaced by [?eq_level|.0] which is the integer value of eq_level (in this case 2.000 becomes 2). instant = Whether to instantly give a tech instead of a bonus or not. Add mines to a strategic region for the current country. If it is 1, it will return "artillery_equipment". Displays the specified idea in the tooltip for the current effect scope. Not sure if set_ruling_party boosts the ideology on it's own. Use clr_character_flag instead. Adds the specified medal to the latest entry within the unit's history. Adds the specified trait to the current country's country leader. Creates an entry within the command history of a decision. I just need a way to change the faction leader. value = The value to add. Additionally, countries with the same ruling ideology group but a different leader ideology type will have the Same Ideology ( +10 Opinion) modifier towards each other, while countries with the same leader ideology type will have the Same Ruling Party ( +20 Opinion) modifier towards each other. Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. Sets the number of victory point in a province. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. See Variables for information on the variable effects. Creates and adds the specified division template to the current scope. Multiple can be defined.technology = Which technology the bonus applies to. type = The equipment type the variant is of. spawn [unit name/id] [province id] [amount] Spawns a specified amount of a unit in a province. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. Locks all division templates for the current scope. Using days = / or hours may still be bugged and will not fire the event. Optional, defaults to 0.5. On game versions prior to 1.12.8, the character must be already recruited by the country this is scoped from. Changes the appearance of one of the sides within the balance of power. Allows the player to freely assign traits to generals, admirals and other leaders. Technologies that are mutually exclusive with other technologies can not be removed by this effect. Makes the current scope use the specified cosmetic tag, changing name and flag. Adds defense skill to the current unit leader. IV'. OR I don't have the game personally but I know a lot about it. Note that if you want to create a repeatable decision including a random list, by default the same decision will pick the same random result every time it is triggered in a game. Go a few lines below to max_traits=0.000 and add the following code block behind it, 5. force_allow_recruiting = Whether to allow or disallow recruiting. Optional, defaults to owner of operative.set_from = Sets the scope of FROM in scripted localization. start_province = An easy way to tell internal IDs is debug mode. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. large = The sprite used as a general. EU4 Age_ruler Command General Information This console command sets the age of your ruler to the specified amount of years. trait = The trait to remove. Optional, no by default. Steals a random tech bonus from the specified country. Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Retires and removes the country leader of the ideology party for the current scope. Sets the current stability value for the current scope. Press Shift+2, , ~, \, `, ", ^ or ALT+2+1, or Shift+3 to access the console (key varies based on keyboard layout). Adds a multiplicatory bonus to the specified skill. force_allow_recruiting = Whether the locked template can have units deployed using it without allowing editing. Please see the. Makes the current scope the controller of the specified state. Sets the political party popularities for the current scope. Unless specified, all changes made by effects are made only once, they are not continuous like modifiers are. #2. Optional, defaults to not changing the value. Sets the order of battle to be used for the current country's divisions, overriding every other naval order of battle. copy_tag = If specified, copies stuff from this tag rather than the original tag. Turns the targeted operative against their own country, transferring them to the current country. Respectively, these use corps_commander = { }, field_marshal = { }, and navy_leader = { } blocks for definition, which are similar in structure. name = The new name of the character. Command List; . The sound effect must be properly defined in. country_leader = { }Country leader role definition Checked in the scope of the unit leader. Otherwise, recruiting this character will make every other advisor without an idea token specified disappear from the selection. Tooltip shown in research tabs, optional. Limits the selection of units on which the modifiers can apply on to those that have the sub-unit in a composition. If using state province/target province, the game will link those two provinces. This must be a localisation key, a directly-defined description will not appear in-game. Adjusts the popularity for the specified party in the current scope. In this article, there are 3 types of brackets used within commands: Note To make it work with new, generic created Admirals: Note that if you wish to change the ruling party of another country, you will first need to switch to them with the tag command. Two variants exist: nested and unnested. Bump? Activates the specified mission for the current scope, ignoring any triggers for the decision. If looking to make a subject into an independent nation, use set_autonomy. days = / Fires the event in the specified number of days. It will be a feature in Man the Guns. Ideology groups are: 'f' (fascism), 'd' (democratic), 'n' (neutrality) and 'c' (communism). Makes the current scope drop the current cosmetic tag they are using. However, operatives are not considered characters and are still created with the create_operative_leader effect. Used after. If both restrictions are met, the sprite will work. Use event_target: to access the scope. Spawns an air combat in desired location. Equivalent to a combination of Operation.Instant, IntelNetwork.Instant, Agency.InstantSlotUnlock, and Agency.Autocomplete, Your operatives/spies won't be detected anymore. owner = The owner of the division. str_damage = The percentage of damage done to units to strength in particular. To do that, navigate to the folder where the game is contained, then to the /Hearts of Iron IV/localisation/english/ folder. It is not possible at present. Toggles the locked status on a division template for the current scope, which prevents editing or deletion. Optional.version_name = The name of the variant to produce. capital = The capital state of the breakaway country. Optional. Loads a new focus tree for the current scope, retaining any shared focuses. level = / The levels to remove. Promotes a character to the leader of their political party. }, static_modifiers = { mod_modifier_1 mod_modifier_2 } freedom_level = The new freedom level value. Unit Leaders can be kept by using triggers with, Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. female = The gender of the leader. Executes contained effects on a random army leader that meets the limit and is recruited by the country this is contained in. If the country flag inward_perfect_flag is set, it'll multiply the above chance of 30 by 1.3 to get 39. Adds a core for the specified country on the current scope. Optional. Adds an exact freedom score modifier to the current scope. Equivalent to pressing on the error dog if enabling debug mode in launch options. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. That's great and all, but having King Edward VIII as the leader of my fascist puppet is annoying and immersion breaking. Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. Cancels an on-going border war without a winner. Hides the effects of the trait, replacing the tooltip with the value of this localisation key. Shared buildings slots being the ones used for multiple building types, such as military or civilian factories. start_state = IV'. Removes a claim of the current scope from the specified state. All states that are cored by the specified country will be given to it. Hi. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Equipment types, including module slots for them, are defined within /Hearts of Iron IV/common/units/equipment/*.txt. ideology = Ideology type of the character. All trademarks are property of their respective owners in the US and other countries. r/hoi4modding guy here. I know with WtT you can now add them by spending CP, but a lot of them still require skill levels and certain prerequisite traits to unlock other traits. Removes the specified trait from the current unit leader. the one that'd take power if the country were to be switched to that ideology group) of the revolting ideology group will be kept by the country or join the revolt, yes resulting in the former. Allows national focuses to be instantly finished, Allows you to start a focus in the middle of the tree. obsolete = Whether the equipment variant is flagged as obsolete within the GUI and for AI. Adds experience to selected Leader/General/Admiral, add_equipment(ae) [] []. relation = The relation to change.active = Whether the relation is started or broken. Optional. uses = The amount of times the bonus can be used, default 1.ahead_reduction = The cost reduction if ahead of time, default 0.category = Which technology category the bonus applies to. Information, Frequently Asked Can have additional applications where the assumed default scope differs from the ROOT, such as in state events or some on_actions. Several other commands previously mentioned, such as event, are useful in modding too. This item will only be visible in searches to you, your friends, and admins. Executes contained effects on a random country that meets the limit and has any core states controlled by the country this is contained in. Lists currently active flags in the console windows. id = intA number ID which can be referred to by other effects. Questions, Paradox role_icon_index = /autoIndex of the role icon that will be used, as an integer. Similarly to most other folders, the game does not care about neither the filename nor the name of the characters, which is why recruitment is mandatory. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. Targets the scope that the current scope is contained in. long_name = The long name of the country's new ruling party, appearing when hovering over it. and our Also of note, commands may not work in ironman games by design. Displays a list of every character meeting the specified limitation and recruited by the current country. If the start date is after this amount, they cannot be used, even if recruited. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. Optional. Changes the specified province's name to the specified name. Changes the currently playing soundtrack. Adds the specified resource in the specified amount to the specified state. These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files. If it is, then each one will be. The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. For example, the leader of the Allies changes from UK to USA. Cannot be randomly selected. However you might be able to do so with console commands. Makes the specified state the current scope's capital state. expire = 1949.1.1 marks the date at which the leader expires. Fires the specified event for the owner of the current unit leader. But right now, if I change Siam into democracy without taking a focus, country leader will be the guy from the focus instend of normal one (I didnt delete the normal guy yet). Optional.hours = / Fires the event in the specified number of hours. name_group = The name group used for equipment. amount = / The amount to add. I want to know if it is possible to change a leader from a faction, thanks to a command. If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. set_default = Whether the BoP is considered default. if you don't boost fascism you run the risk of rebellion due to democratic tendencies. Grants the specified technology to the current scope. Necessary for country leaders. If you want an effect to have a random chance to be done or have nothing happen otherwise, the random = { } block is the simplest way to accomplish that: This in particular will have an 80% chance to add 40% stability and 30% war support and, accordingly, a 20% chance to do nothing. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. type = The wargoal to remove. Plays the specified sound once only for the current country. Decides which advisor slot gets used by the. Only can be defined for traits with the personality_trait type. dig_in_factor = The modifier applied to dig-in bonuses. Switches the current character to the specified country, giving them the character. Switches two ideas with a tooltip displaying any modifier differences between them. surname = The surname of the ace.callsign = The callsign of the ace.type = The ace type.is_female = The gender of the ace. legacy_id = The legacy ID used for the unit leader. Although the [Root.GetLeader] regime has strong-armed most of its opponents into silence, some have still spoken out about the recent election, accusing the [Root.GetRulingParty] of rigging the results and ignoring the clear efforts to elect a parliament opposed to their policies. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. If it is 0, it will return "infantry_equipment". Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. 2nd: set_ruling_party fascism. Adds attack skill to the current unit leader. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. target = The target country. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Only necessary in 1.11 and beyond. Adds the specified combat buff to the current unit leader. HOI4 Set_cosmetic_tag Command General Information This command will change the name and flag of the specified country to that of another country. Can add multiple. Without transfering troops, the annexed country's divisions' equipment is lost. Transfers the specified type of ship from the current scope to the specified country. mapmode = The ID of the custom map mode. Executes contained effects on a random division that meets the limit and is located within the current state. Switches the specified character to the specified country. The popularities must add up to 100, otherwise the command will have no effect. Creates an operative for the current scope with the specified attributes. on Paradox technology, Legal Old capital is remembered, if not specified otherwise. Adds legitimacy to a government in exile. navy_intel = How much navy intel to add. state = The state the middle of which to use as the entity's position. days = Sets the flag to last for the specified amount of days. Creates the specified equipment variant for the current scope. This is done with the if = { } block. Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/create country leader < Effects View source create_country_leader = { name = "Peter II" desc = "POLITICS_PETER_II_DESC" picture = "Portrait_Yugoslavia_Peter_II.dds" expire = "1965.1.1" ideology = despotism traits = { } } If a field marshal is assigned to lead divisions directly rather than other generals, this will apply on them. on_lose = The event to fire for the side on a loss. For current country only, Force the AI to only spend army XP on template design, Force the AI to only spend army XP on equipment design, Get the address of selected group's front debug ID. An option with the weight of 20 is twice as likely to be picked as the option with the chance of 10, for instance. Localisation is defined by using the trait's name as a localisation key within any localisation file, with an entry as my_trait: "My trait". Toggles the special game rules for the current scope's political party. Optional. Optional. Syntax set_cosmetic_tag [country tag] [country tag] Examples set_cosmetic_tag ENG FRA Executing the above command would change the name and flag of England (ENG) to that of France (FRA). Questions, Paradox picture = The graphical reference of the picture of the leader.
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