After Dump any Skill Points into these two categories, although investing in Persuade as much as possible is recommended. This item will only be visible to you, admins, and anyone marked as a creator. A pretty balanced build would look like this: STR: 16, DEX: 12, CON: 16, INT: 8, WIS: 12, CHA: 10. With this in mind, the Jedi Consular class is ideal for this build. The idea of a Heavy Armour anything in KotOR is difficult to stick with and you managed to get all the Perks of Heavy Armour with all the benefits of being a Jedi. I wasn't ignoring you. Thanks for the assistance! This build focuses more on using force powers over weapons. This build starts with the Soldier class and switches to the Guardian Jedi class. Honestly once you have been able to upgrade to the point where you can get your lightsaber with these upgrades and have master speed the game is over. Thanks, DB. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. Wisdom and Constitution should also be raised. There are a lot of reasons to use explosives though; for one, a lightsaber can't be used to deflect explosions. And can you use jedi powers with it? When you're building one you should think about focusing on Strength, Dexterity, and Constitution. The difference between the phonemes /p/ and /b/ in Japanese, Recovering from a blunder I made while emailing a professor, Styling contours by colour and by line thickness in QGIS. Theyve got a decent class feat that diminishes the effects of attacks that cause fear or stun your character. (Because that way theyll reach the ground much faster. Both builds will trivialize the end boss. Espaol - Latinoamrica (Spanish - Latin America). This works best in combination with characters that can employ stealth to get enemies to focus fire on Bao-Dur, before striking from behind. We've added a "Necessary cookies only" option to the cookie consent popup, Screenshot of the Week #85 [Submissions Closed - Vote Now!]. Jedi Guardian's don't have a particularly wide variety of Force Powers available to them anyway, so you should easily be able to tailor a list to his limitations. in History, minored in Political Science I have lived in the Houston TX area my whole life; love the wintershate the summers. While itsLightside Power, it will come in handy sometimes. Having gained the required influence, I am now able to make Bao-Dur a Jedi Guardian. This Google site will serve as the most up-to-date version indefinitely. Weve even taken the time to consider which prestige class is the best to aim for when you hit level 15, and whether you should focus on the light or dark side of the force. With this build, the optimal choice is Jedi Weapon Master or Sith Marauder. Fans must speak to Kreia, who will give players the option to select one of three possible choices: Regardless of their chosen class up to this point, players can select any of the three above options. Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. Force Jump reduces the need of Speed pretty easily, so whenever you can, charge your enemies. As for other upgrades, go for pure Damage. Jedi Guardian Sith Marauder combo will give you the most Feats and Health Points + Marauder has some badass bonuses like increased damage, reduced damage taken and Fury. Best used with light armor or robes. Let Kreia buff you up with all possible buffs and then let her cast some Lightings on your enemies. The thief build relies on remaining unseen until they decide to attack, and making the most out of every attack. This item will only be visible in searches to you, your friends, and admins. This build is dependent on what items players use versus what skills or feats they choose. For more information, please see our Since players only have a limited number of points to allocate to these. Graduate of Sam Houston State University -- Class of 2011 B.A. Force Deflection and Redirection are obvious choices, as are Force Push, Energy Resistance, Heal, Stasis/Stun, and maybe even dip into the Dark side for powers like the Wound or Fear lines. what do you recommend having in your party ?! Wisdom should be maxed-out for maximum Force points. Lastly, use Keen weapons for their bonus to critical hits. This site uses cookies from Google to deliver its services and to analyze traffic. However, it's highly recommended to stick with one's chosen class, especially for a beginner. New comments cannot be posted and votes cannot be cast. There are six Attributes in total, which include: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Star Wars: Knight of the Old Republic is currently available on PC, PlayStation 5, Android, iOS, and Nintendo Switch. Makes sense, right?). I don't know if you are mistaking my recommendation of avoiding Guardian as a starting class as bashing Weaponmasters or not, but that's not what I was saying. The player should remain at level three until after Taris. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Double saber guardian build in KoTOR 2 Double saber guardian build in KoTOR 2. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. wow i didnt know force speed was good in combat. It dictates how much damage players deal to enemies (and how likely they are to hit them) while using melee weapons and lightsabers. I'll definitely do flurry this time, as for skills it seems persuade will be my cup of tea, just like the first game. Thank you for the awesome write up. Take the Dueling feat, and the Flurry and Toughness feats make this build even deadlier in battle. Wound Last ranks damage is really awesome, especially when youll notice that even if enemies resist this Power, theyll still get the DoT if only for half of the damage. This guy is tank, but dont be fooled, he can deal as much damage as he can take, maybe more. Fans have a satisfying level of freedom to customize the Jedi Exile as they see fit. First off, on the question of Armor: Forget force powers, give him the heaviest armor he can wear. Always, always, ALWAYS get Master Speed. This opens up dialogue options that are not otherwise available. Welcome to the Optimal Guardian/Consular guide for Star Wars: Knights of the Old Republic, written by /u/TangoSierraFan. Just count with fact that it will eat your poor Force Point really fast. Players can try a variety of builds in Star Wars KOTOR. Feats for this class should include Lightsaber Focus, Flurry, Jedi Defense, Dueling, and Conditioning feats. This stat determines how likely the player character is at dodging enemy attacks. RELATED: The Best Companions In Knights Of The Old Republic 2. Create an account to follow your favorite communities and start taking part in conversations. RELATED: Star Wars Jedi Fallen Order: Best Characters (& The Worst). I take your point quite well. This is the character to pick if you want to focus on Force powers over combat. You need to sign in or create an account to do that. This build is based on the idea of making an extremely overpowered melee character. Will he be an effective unarmed combatant despite lagging behind in his Unarmed Specialist feats, or should he use a lightsaber? Several of the game's most useful Implants require a Constitution rating of at least 16, so this tends to be the magic number. It also has a direct impact on the Persuade skill, which can really come in handy during particular dialogue conversations. This build has a force power difficulty class of 49, meaning you have a 50-80% chance of afflicting him with force kill. This build is a bit difficult at first - mainly because the player must refrain from leveling up until becoming a Jedi. I chose to go with single lightsaber because of the Defense bonus from Dueling. This build produces hardy characters that are good with a lightsaber, force powers, and (later in the game) persuading others. The build pages are geared toward being as brief as possible. The ideal starting stats should be around the following: 12 Strength, 15 Dexterity, 14 Wisdom, and 14 Constitution. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. This build is for those players that want to play a character as imposing and deadly as any that have carried the title "Darth". I mostly play character that heavily depends on Force so it was nice change. The Primary attribute of this build is Wisdom. This is a link to the guide, but be warned that it contains spoilers. This build also uses the two-weapon fighting feat - though picking the Dueling feat is also canonical. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. Used with force speed ( maxed out ) you gain + 4 to defense and + 2 in attacks per round. This build starts with the Scout class, and then uses the Sentinel Jedi class. Definitely not in a melee build - even a build deliberately investing in INT to cripple me was able to beat the game. I havent leveled him until I turned him into Jedi and than went full Dual Wield and Lightsaber Throw and Heal. Don't bother with Skill-boosting Feats, since skills (as already mentioned) are more or less worthless to Soldier-Guardians. Windu's fighting style is built more upon Dexterity than Strength; however, don't neglect Strength. Mutually exclusive execution using std::atomic? These extra options can earn players some extra credits, but they can also let characters talk their way to victory. Am I understanding Kreia's lore about Revan correctly? Press question mark to learn the rest of the keyboard shortcuts. This update will add five additional builds that players might want to give a try. This site will be spoiler free besides the names of planets/locations and party members. It is designed with grinding out levels in mind to get max . She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. In fact, with this game, it seems the possible variations for character builds seem endless. One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character you're going to play as. This doesnt take into account your characters Unique crystal bonus as its variable. The best Kotor 2 builds for each class. After all, this is a Star Wars game. Skill points aren't that hard to come by, and you always have T3 to handle that stuff in a pinch. Really, this is a question for role-playing. The lightsaber in KOTOR 2 is the most powerful weapon in the game that being said you'll most likely want to use it for your build. These skills are highly recommended. Nevertheless, as Guardians, the idea is to hopefully eliminate enemies quickly before they have too many chances to inflict significant damage. It does present different conversation options from the Mind ones, and sometimes yields better results. Kotor 2 is not complicated - its easier than kotor 1. This is solely because the Guardian class gets the Force Jump feat. So after all these years I discovered something I didn't know. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. Now, in KOTOR2, I would switch my stance and go with a dex build. KOTOR 2 Build: The Jedi Master Tags: #Dragonborn1721 Back to Topics 1 2 Next SpookyBorn2021 Member August 15, 2015 The Jedi Master The Force Master at the very base is a simple character. When youre building one you should think about focusing on Strength, Dexterity, and Constitution. This is, by no means, the only way to go when choosing a Guardian build. Players don't have to go overboard with this stat. How do you ensure that a red herring doesn't violate Chekhov's gun? Important thing is that second rank grants your +1 Attack per round and second +2 Attacks. Other ranks are obtained at level 5 and 9. Your Heavy Armor prevents you from using certain Powers like Speed right? I have received many private messages about the guide and will use this site to make improvements since the original is now locked and could be better organized. this because it can really optimize your character. And thats why weve written this guide. Physical Boost D-Package (Strength +3, Dexterity +3, Constitution +3). Get the Dual-Wielding feat, and focus on maxing out the Flurry feat. strength dex cons ?! A history teacher by training, Mark has branched out into the fields of fiction and non-fiction writing. Being a Soldier will help this character stay alive in the early parts of the game. how do you lvling. Just a couple things, you talked about medium armour, is this still a feat? In the case of the Guardian, players should choose the Jedi Weapon Master/Sith Marauder class for the sake of continuity. Its no secret that Kreia is my favourite companion and I really embraced her as a teacher in this build. Expect to reload the game a lot. Why go anywhere else? This build is effective as it allows you to become a force-wielding monster. He won't keep up with, say, the Handmaiden or Atton, no, but he should be able to outperform Kreia or the Disciple with Power Attack and good gear for Unarmed damage. Though HK-47 is not the most optimal party member for combat, he is the most optimal for enjoying the game. Just count with fact that it will eat your poor Force Point really fast. It's understandable, this is a Star Wars game that lets the player create and play a Jedi. The best Kotor 2 builds for each class: Guardian. Force Deflection Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. You need 12+ to start getting more skill points per level and that's 4 attribute points you could put somewhere else. Star Wars: Knights of the Old Republic 2 is currently available on PC, Switch, and Mobile. Normally, my Jedi use double-bladed lightsabers with Master Flurry and Master Speed to dish out a preposterous 5 attacks per round, which is enough to kill most opponents in 1 or 2 rounds (especially if they've been caught in a Stasis Field); but one cannot cast Master Speed with armor on. Cookie Notice (Because that way theyll reach the ground much faster. He's also much. There are eight grenade types in KOTOR, in addition to the famous thermal detonators. I'm on malachor V and I just can't get through Trayus academy -.-. Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. Force powers tend not to be important in this build. They'll still have enough skill points to invest in what they want throughout the game. When you become a Weaponmaster, get all the Superior Lightsaber Specialization feats first, then. I am more than happy to answer questions. Consular. DEX is defence, and could be used for your to-hit chance if it's higher than STR, but it won't give you a damage bonus so it's not too important. Oh, I forgot to mention that the Guardian is pretty much the worst of the three starting classes, so if by 'Jedi Guardian' you simply mean a character that can own with the lightsaber as opposed to definitely starting with the Guardian class I would recommend a Consular ==> Weaponmaster/Marauder or Consular ==> Assassin/Watchman. I wouldn't waste any points in Intelligence and i would put any leftovers in Charisma (i like persuading people). Acidity of alcohols and basicity of amines. That said, if you need him to be a skilled tech specialist, you can do okay giving him a single lightsaber and focusing on feats like Dueling and Toughness - at that point, he's basically a tank, and you'll want to emphasize his survivability. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. The Consular class will give access to more Force powers than the other two Jedi classes. Star Wars: KOTOR The Best Builds You Need To Try, Pokemon Scarlet and Violet DLC Expansion Pass, These classes each provide different skills and bonuses, Star Wars Jedi Fallen Order: Best Characters (& The Worst), The Best Star Wars Imperials Not In The Shows Or Movies, Lego Star Wars: The Skywalker Saga The Best Vehicles, Ranked, Hilarious Star Wars: Visions Memes Only True Fans Understand, Things We Love About Star Wars: KOTOR On The Nintendo Switch, Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss, Hogwarts Legacy and Other February Releases Overshadowed an Otherwise Great Game, Requested Hogwarts Legacy Quality of Life Improvement Would Be Huge Gear Upgrade, PS Plus Free Games for March 2023 Break a Years-Long Tradition. Sentinel. This will give the player's Jedi a lot more force points, but fewer feats. Since players only have a limited number of points to allocate to these Attributes, this is an important decision. New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Wisdom is directly related to the player character's Force bar. As for Feats, there is no point in giving her some special attacks, because shell be using Force most of the times. Dexterity is the Primary attribute, followed by Charisma and Wisdom. WIS&CHA in general WIS is more helpful than CHA, but they do the same sort of thing. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. Each grenade is suited for a different purpose. CON affects your health and somewhat more importantly the implants you can equip. Ive been using Dao-Dur a lot (love me some dark Zabrak using saber-staff). You forget screaming eagle that with finesse Dex also gives you Hit as well as AC plus reflex where as Str is just Dmg and Hit..you hit more and get hit less with Dex Finesse so Str is meh when you can float like a Yoda and sting like a Windu. Excellent work on the build Karver. This guide focuses on creating a very brutish and powerful melee character, based on hitting many extremely powerful attacks per round. All rights reserved. Go for Dueling, Jedi Defense, Regenerate Force Points and some Lightsaber Specialization along with Finesse: Lightsaber. This build mimics the skills and abilities of Darth Revan from Star Wars canon. Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. Connect and share knowledge within a single location that is structured and easy to search. Affect Mind If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. The Jedi class in this build is the Sentinel. The Force Build combines the Soldier and Consular classes. I tend to just put everything into strength, since I'd rather have the +1 damage than +1 AC or +1 HP/level from dexterity or constitution. Youre better off focusing on speeding through combat and the story. With last rank Force Powers take 30% of their cost from Health and 30% from Force, which means that all Powers will actually cost much less. That's Tengen Toppa. His Tech Specialist levels also don't stack with his Jedi . Now I'm moving on to KOTOR II and it seems like it's become a bit more advanced/complicated on the characters, and I was wondering if I could stuff it up or do some big no-no things. This guide details how to build and play the optimal jedi consular or guardian, including passing all persuade checks and maximizing HK-47 with the repair skill, which unlocks all of his story dialogue. This guide assumes you are playing with the Yavin DLC.
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